Tekken 8

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シラカミ777 on Twitter / X
シラカミ777 on Twitter / X
#TEKKEN8リロイの壁コンボ少し更新。アッパー始動限定で肘からトルネードいけましたわよ。 pic.twitter.com/S8moQPoElh— シラカミ777 (@bonyariKAZUYA) February 18, 2024
mario050987·twitter.com·
シラカミ777 on Twitter / X
STOP LEARNING BACKWARDS, Tutorial on the Fundamentals of Tekken 8 (and Fighting Games Generally)
STOP LEARNING BACKWARDS, Tutorial on the Fundamentals of Tekken 8 (and Fighting Games Generally)

Chunk 1: Learning Philosophy and Avoiding the “Scrub Sand Trap”

Key Concepts:

Most tutorials teach the basics and combos without connecting them to a deeper understanding of the game, creating what the speaker calls a “scrub sand trap.”

Players often learn flashy combos and moves that work only against inexperienced opponents but fail against skilled players.

The goal should be learning how to play the game fundamentally, not just how to win small matches.

Focus on bread-and-butter skills first, then expand strategically.

Examples:

Player swings with electrics and hopkicks against a scrub; effective initially, but fails against advanced players who sidestep or counter.

Actionable Lessons:

Don’t frontload combos; learn neutral game first.

Focus on understanding when and why moves work, not just execution.

Comprehension Questions:

What is the “scrub sand trap”?

Why is learning flashy combos first potentially harmful?

Answers:

A cycle where players learn only basic moves and simple combos that work against other inexperienced players but fail at higher levels.

Because it creates a false sense of skill and doesn’t teach the deeper principles of neutral play, positioning, or reacting to opponents.

Action Steps:

Spend your first week focusing on neutral gameplay, not combos.

Observe how skilled players handle neutral situations instead of copying flashy moves.

Chunk 2: Importance of Neutral Game and Position Advantage

Key Concepts:

The neutral game is the foundation of skill: understanding spacing, timing, and positioning.

Position advantage exists in 3D space (besides linear movement) — being to the side or behind your opponent creates real advantages.

Tekken’s 3D space differs from Virtua Fighter: Tekken has real hitbox interactions, so movement can avoid attacks in ways not possible in state-based systems.

Examples:

Sidestepping to the opponent’s side or behind them to exploit vulnerability.

Actionable Lessons:

Analyze 3D positioning and its impact on moves.

Use sidesteps and sidewalking strategically to gain positional advantage rather than just evading attacks.

Comprehension Questions:

How does Tekken’s 3D movement differ from Virtua Fighter?

Why is position important in Tekken neutral gameplay?

Answers:

Tekken uses real hitbox interactions; Virtua Fighter uses state-based tracking.

Being positioned correctly can reduce risk, open up attacks, and increase frame and damage advantages.

Action Steps:

Practice sidestepping around linear moves in training mode to understand spatial advantages.

Focus on side positioning rather than constantly retreating or moving linearly.

Chunk 3: Sidestepping, Sidewalking, and Realignment

Key Concepts:

Sidestepping alone is insufficient; sidewalking and realignment are critical.

Timing is key: step during the move’s startup frames to bypass tracking.

Evasive phases of movement allow safe repositioning; non-evasive phases can be punished.

Examples:

Step out of a “Demon Paw” during startup to avoid getting hit, then realign to a safe distance.

Actionable Lessons:

Combine sidestep + sidewalk + realign for safe and effective neutral control.

Understand which frames are vulnerable and which are evasive.

Comprehension Questions:

When should you sidestep or sidewalk to avoid attacks effectively?

Why can’t you just sidestep randomly?

Answers:

During the move’s startup frames before tracking adjusts.

Because non-evasive frames leave you vulnerable, and improper timing allows attacks to hit you.

Action Steps:

Drill combinations of sidestep + sidewalk + realignment in training mode against common linear attacks.

Experiment with timing to feel the “evasive windows.”

Chunk 4: Frame Advantage and Move Selection

Key Concepts:

Two pillars for analysis: position advantage + frame advantage.

Frame advantage determines which moves can safely follow another.

Neutral game moves should be fast, safe, and flexible, not high-commitment swings.

Mids are central in Tekken: balance speed, safety, and vulnerability (e.g., high moves are fast but duckable; mids take longer but are safer).

Examples:

Trading mids in low-rank Tekken resembles turn-based RPGs. Properly using frame advantage turns trades in your favor.

Actionable Lessons:

Focus on moves with positive or low negative frame advantage in neutral.

Build incremental pressure instead of relying on high-risk 50/50 setups.

Comprehension Questions:

What are the two fundamental concepts to analyze every move?

Why are high-commitment moves risky for beginners?

Answers:

Position advantage and frame advantage.

They can be avoided, sidestepped, or punished, and rely on guessing rather than fundamentals.

Action Steps:

Study frame data for neutral moves of your character.

Practice applying moves at the right distance and timing to gain incremental advantage.

Chunk 5: Study, Patience, and Character Mastery

Key Concepts:

Avoid constantly switching characters; master one fundamentally sound character.

Focus on the system of the game, not temporary combos or setups.

Frontload learning by losing smartly: losses teach fundamentals faster than cheap wins.

Examples:

Watching high-level replays to understand neutral usage, not flashy combos.

Pushing frame advantage consistently builds understanding and adaptability.

Actionable Lessons:

Pick a character and commit long-term.

Study high-level gameplay to internalize strategy.

Accept initial losses as part of the learning process.

Comprehension Questions:

Why is it better to focus on one character?

How does studying high-level replays improve your game?

Answers:

To develop deep understanding and mastery instead of spreading skills thin across characters.

You learn neutral strategies, timing, and frame management from experts, not just flashy moves.

Action Steps:

Spend a week watching high-level matches of your chosen character.

Take notes on neutral moves, positioning, and frame application.

Super-Summary (Condensed, Actionable)

Core Insight: To excel in Tekken 8 (and other 3D fighters), don’t prioritize flashy combos or cheap wins early. Focus on neutral gameplay, position advantage, frame advantage, and fundamental character mastery. Sidestepping and sidewalking are not mere evasions but tools to manipulate positioning and exploit vulnerabilities. Learn to incrementally build advantage instead of gambling on high-risk moves. Study high-level replays, understand move properties, and commit to one character. Frontload learning with smart losses; fundamentals endure beyond nerfs, patches, or combo changes.

Key Action Steps:

Learn neutral game before combos.

Practice sidestep + sidewalk + realignment for 3D positioning.

Analyze and apply frame advantage.

Study high-level replays of your character.

Commit to one character and focus on incremental improvement.

Optional 3-Day Spaced Review Plan

Day 1: Focus on neutral game principles and position advantage. Watch 1–2 high-level matches. Practice sidestepping and sidewalking.

Day 2: Study frame advantage and move selection. Drill moves with positive frame advantage and safe mids/highs.

Day 3: Analyze high-level replays, map out how professionals apply neutral, frame, and position advantage. Apply concepts in 3–5 casual matches.

mario050987·youtu.be·
STOP LEARNING BACKWARDS, Tutorial on the Fundamentals of Tekken 8 (and Fighting Games Generally)
Halcón De Sangre 🇩🇴 🇬🇷 on Twitter / X
Halcón De Sangre 🇩🇴 🇬🇷 on Twitter / X
Lots of talk about throws being strong in Tekken 8 bc of ch throws & punishing power crushes with throws but one nerf is that throws can be CH themselves much more easily than Tekken 7In T7, throws could be CH on their active frame but in 8 the entire startup can be CH pic.twitter.com/lNhnBYyIVT— Halcón De Sangre 🇩🇴 🇬🇷 (@BloodHawk_) February 18, 2024
mario050987·twitter.com·
Halcón De Sangre 🇩🇴 🇬🇷 on Twitter / X
shinseinaken on Twitter / X
shinseinaken on Twitter / X
Kazuya's potential for wall carry is incredible in this game. Something I didn't really recognize him as being capable of at first. #T8_KAZUYA pic.twitter.com/Za54mpi9ga— shinseinaken (@_shinseinaken_) February 18, 2024
mario050987·twitter.com·
shinseinaken on Twitter / X
PivotMasterEcho on Twitter / X
PivotMasterEcho on Twitter / X
I’m not good at Kazuya yet, but here: have a non-viable combo at Ortiz Farm. Well, the beginning is viable, but the b2, 2 into df1, df2 was a pain to make properly connect. #TEKKEN8 #FISTMEETSFATE https://t.co/WM8WxIeGWr pic.twitter.com/vZMpiaxDX4— PivotMasterEcho (@echoseeker98) February 18, 2024
mario050987·twitter.com·
PivotMasterEcho on Twitter / X
Halcón De Sangre 🇩🇴 🇬🇷 on Twitter / X
Halcón De Sangre 🇩🇴 🇬🇷 on Twitter / X
Lots of talk about throws being strong in Tekken 8 bc of ch throws & punishing power crushes with throws but one nerf is that throws can be CH themselves much more easily than Tekken 7In T7, throws could be CH on their active frame but in 8 the entire startup can be CH pic.twitter.com/lNhnBYyIVT— Halcón De Sangre 🇩🇴 🇬🇷 (@BloodHawk_) February 18, 2024
mario050987·twitter.com·
Halcón De Sangre 🇩🇴 🇬🇷 on Twitter / X
mt_tondox on Twitter / X
mt_tondox on Twitter / X
@Harada_TEKKEN wtf? Give kazuya back b2, 1 btw pic.twitter.com/uAXkOoQPPk— mt_tondox (@mt_tondox) February 18, 2024
mario050987·twitter.com·
mt_tondox on Twitter / X
V on Twitter / X
V on Twitter / X
O começo de todo main Kazuya ➡⭐⬇ ↘🟡 https://t.co/TCaR8DjEPR pic.twitter.com/OkeL9KcSiX— V (@nerozito) February 17, 2024
mario050987·twitter.com·
V on Twitter / X