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Gilkaoz on Twitter
Gilkaoz on Twitter
In my opinion, this is the most consistent punish if you counter someone with 2H midscreen #GGST_ZA #PS4share pic.twitter.com/yYZNVnb7Lu— Gilkaoz (@Gilkaoz) June 22, 2021
mario050987·twitter.com·
Gilkaoz on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
If any of your decent anti-airs (2H, 6P, fS) connect on airborne opponents, you can frametrap their jump by canceling into raw summon ( 214H[6] ) and calling the correct assist. Works on Block, Hit, and CH. So you really don't have to fish for 2D to start pressure. #GGST #GGST_ZA pic.twitter.com/NUnoWdmfMh— Mark Kirollos (@Mark_FGC) June 22, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Daihuu on Twitter
Daihuu on Twitter
I saw this weird occurrence in a Gobou video where Sun Void didn't break the wall for some reason? Seems to be height and spacing related. This works on everyone but Anji, Sol, Nago, and Leo. #GGST_ZA pic.twitter.com/FjA9LQnxCJ— Daihuu (@DaihuuPA) June 22, 2021
mario050987·twitter.com·
Daihuu on Twitter
聖剣のセギノール on Twitter
聖剣のセギノール on Twitter
リバサを撃たれた時簡単バージョンです。ちゃんと考えるなら見てから2HS>跳ねる召喚回収ですが、ガード確認からの暴れ潰しもあるので間に合わない事が結構起きてます#GGST_ZA #PS4share pic.twitter.com/W5fUcpHMHd— 聖剣のセギノール (@jAcXRcBMwnWpRYo) June 21, 2021
mario050987·twitter.com·
聖剣のセギノール on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Zato=1 concept: Using clap instead of negative edge/frog loops to optimize corner combo routes.A thread.#GGST #GGST_ZA Clap allows Zato to sneak in the damaging 6H in corner combos.This is meterless. BTL helps recover a bit of Eddie gauge before the wall break.(1/6) pic.twitter.com/AgyMjZJvXS— Silent Shadow (@NBSilentShadow) June 21, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
DrPeace on Twitter
DrPeace on Twitter
Found some good damage after messing with the heavy counter hit slowdown effect and how it lets you override the input buffer #GGST_ZA Full quality vid at https://t.co/8Lly66suT8 pic.twitter.com/Rj94WfqcSp— DrPeace (@DuckPeace) June 21, 2021
mario050987·twitter.com·
DrPeace on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Eddie's Oppose assist is OD in Strive, but it has a short duration and a long startup when Eddie isn't out. To get the most out of it in neutral, pre-summon Eddie and hold down H. This lets you late punish moves on reaction that would typically be too fast. #GGST #GGST_ZA pic.twitter.com/Qx9IkuqP9d— Mark Kirollos (@Mark_FGC) June 21, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter