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くるた on Twitter
くるた on Twitter
ザトーのHSカウンターヒットから端から端まで運ぶコンボ最初のはねるは遅めで、二回目のはねるは早めにやるのがコツ #GGST #GuiltyGearStrive pic.twitter.com/4jaCP5YcTd— くるた (@gHNKsmbqHI8Nodh) June 25, 2021
mario050987·twitter.com·
くるた on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZAヘッポコ式を使い倒す為に必要なコンボ最後のエディゲージで多いだして固めた時なんかに透かし2Kと対にしようhttps://t.co/QHW2S7RPRs pic.twitter.com/CDd0fMF4GY— ヘッポコ (@Heppoko_gamer) June 25, 2021
mario050987·twitter.com·
ヘッポコ on Twitter
ISG | Cherry🍒 on Twitter
ISG | Cherry🍒 on Twitter
Was probably posted before but you are actually plus enough after DF to punish a lot of far-reaching moves with opposing here's just on Sol and Ky but there are probably more. This is super easy to wake up super and break the oppose, so watch out!🍒💗#GGST_ZA pic.twitter.com/3wr7BaPCPe— ISG | Cherry🍒 (@Cherry_FGC) June 25, 2021
mario050987·twitter.com·
ISG | Cherry🍒 on Twitter
[GGST] Zato=1 Hungriest Dust Combo (The "Eat Dust" Combo)
[GGST] Zato=1 Hungriest Dust Combo (The "Eat Dust" Combo)
Zato's optimal Dust Combo (193 dmg). Notation: 5[D], 8 (Homing Jump), j.D j.D j.S, 44 (Flight backwards), j.D j.D, D (Ender). Slightly delay the first j.D To cancel j.D into j.D, you have to input the 2nd j.D after the end of the hit freeze of the first j.D but before the end of the remaining cancel window. Note: The combo is performed in the corner because the closer you are to the corner, the harder it is to sneak in hits in the Dust combo, you have less air time. There are some combos that work mid-screen but not in the corner. Some combos even require you to be in/near the corner to work. You can sneak in more hits the further away from the corner you land 5[D]. #GGST #GGST_ZA
mario050987·youtube.com·
[GGST] Zato=1 Hungriest Dust Combo (The "Eat Dust" Combo)
健啖 on Twitter
健啖 on Twitter
表はダッシュ282jK>jD。裏はダッシュ866jK>jD。 #GGST #GGST_ZA #PS4sharehttps://t.co/kLeVtc71uw pic.twitter.com/pWwZLk32kr— 健啖 (@whimblue) June 25, 2021
mario050987·twitter.com·
健啖 on Twitter
健啖 on Twitter
健啖 on Twitter
近距離キレ飛行前進jPと密着373飛行jPから微dlダムド #GGST #GGST_ZA #PS4sharehttps://t.co/keRTTSH5u0 pic.twitter.com/9XfWTmLH50— 健啖 (@whimblue) June 25, 2021
mario050987·twitter.com·
健啖 on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Comparing strings that can still combo when the opponent takes the hit on the second strike of Pierce. You don't have enough time to hit confirm, so you either have to use one of these strings or be ready to scramble afterwards. #GGST #GGST_ZA pic.twitter.com/4GSEtoJbJ7— Mark Kirollos (@Mark_FGC) June 25, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
This one is a pretty big deal. It turns out that getting getting hit by 2K in the air causes enough recovery to enable meaty -K- if the opponent gets hit by -P-(2), giving you 2 hits to confirm. Might as well be a proper knockdown. No more RPS! #GGST #GGST_ZA pic.twitter.com/V1BHa5mbFV— Mark Kirollos (@Mark_FGC) June 25, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Tayy on Twitter
Tayy on Twitter
#GGST #GGST_ZA ZATO=1 Combo Idea: Corner Escape with Wallbreak, No Counterhit Version. No Counter: You can Jump or Use break the Law, I Find using Jump to be easier.Between the Two 2H's You spam S To get the Frog to jump again.236H > 214S > S > J.9 > 2H > ]S[ > 2H > 66 > 2H pic.twitter.com/oYbT2VFvIU— Tayy (@NotTayyy) June 25, 2021
mario050987·twitter.com·
Tayy on Twitter