Oh yeah, I forgot to mention that 2D 236K combos into wallbreak on counter-hit, so it has a lot going for it. #GGST #GGST_ZA pic.twitter.com/p4yyP20xPG— Mark Kirollos (@Mark_FGC) July 6, 2021
2D 236K is another good option when you want to poke with 2D. If 2D hits, it happens to meaty and combo into Pierce for oki. On block, it can start Eddie pressure, but loses to mashing big buttons. You can cover that with 2D 236H, instead. #GGST #GGST_ZA pic.twitter.com/qwAjtmwLw8— Mark Kirollos (@Mark_FGC) July 6, 2021
Oki idea from normal throw. Requires a tight dash summon. 3 frame normal characters the timing is really tight. Gives better pressure with manual Eddie summoning. Testing the conversion on hit. #GGST_ZA pic.twitter.com/qQuswUEY5g— RawrImALion (@NoGGsOnlyBGs) July 6, 2021
KrillinBChillin Smooving on MFs with the Zato combos!!! If you are not tuning into these @NEX_Telev1s1on events then what are you doing with your life!!! Join the discord if you would like to compete or be apart of our community. 1094$ pot. https://t.co/DTP6P4o3BZ #GGST_ZA pic.twitter.com/wPTicSKZIa— NEX | Haytian_King 🇭🇹 🇹🇹 (@Haytian_King) July 6, 2021
#ggst_za #GuiltyGear finally landed this mix up on another zato lmao. check out my stream @BAMMBAMMBAMM on twitch pls :). pic.twitter.com/y24tRPYEqv— Maximo Morel (@MaximoMorel4) July 6, 2021
Practical frametrap for players who mash on fS>Pierce.Hold H on super to keep Eddie #ggst_za pic.twitter.com/7PDsSECDVN— Fight Haver (@FightHaver) July 5, 2021
Punishing Ky's Ride The Lightning. Mawaru into Sun Void safely sets up Exhaustion loops & can be confirmed #GGST_ZA pic.twitter.com/htOImXz0kM— Whateverdude151 (@whateverdude151) July 5, 2021
0:00 Combo 1 (181 damage) - Probably the easiest as the timing of jH jD jS isnt tricky
0:08 Combo 2 (182 damage) - jD jD needs a slight delay or else you will get the ender
0:16 Combo 3 (183 damage)- same as above except the jD jD is in the beginning
0:25 Combo 4 (184 damage) - 1 extra damage with four jD in a combo
Have a Chipp cooked well-done in Zato Gaming Moment #23 #GuiltyGearStrive #Zato #GGST_ZA pic.twitter.com/OdlCF0VBzG— ZATO GAMING (@GamingZato) July 5, 2021
New corner mix discovered! Combining a 66 2K > 623S tick throw with Leap to catch jumps creates an inescapable command throw. This makes use of the fact that Leap whiffs on crouchers. Their only hope is stand-blocking leap to make the throw whiff, still leaving Zato plus (cont.) pic.twitter.com/g3CD62Bue5— DOJO | SmittyWerbenjagermanjensen (@SmittyWerbenFGC) July 5, 2021
623S followup; high-damage and completely burst safe until very late in the combo; by the time your opponent can actually Burst and escape, they'll have taken at bare minimum 138 damage. #GGST_ZA pic.twitter.com/KfwGPuPov6— ari (@altamarikurusu) July 5, 2021
2. This exact route is corner only, but you can start combos after 623S RC with Leap from about midscreen and it's the same concept.3. Sorry for mashing the inputs! I'm bad.— ari (@altamarikurusu) July 5, 2021
#GGST_ZAZato can cancel the third hit of Oppose into other Eddie attacks, even though the meter is supposed to be completely gone after that attack. pic.twitter.com/WoKwSONNE4— R D Y🏳️🌈 (@RedDoomYak) July 4, 2021
Oppose oki loops. Work in progress (?. Win against jump, throw, reversal and if they block....well #GGST #GGST_ZA https://t.co/FGz3qSrWCw— Devil=1 / Shiinken lover (@DevilCBy) July 4, 2021
After seeing the small clip by @flogslime, I went and recreated the glitch in the lab and made a brief tutorial on how to do it, what you can do with it, and it's (questionable) applications.Behold, the Air Bud.#GGST #GGST_ZA pic.twitter.com/fPLsuzOJVI— DT (@DTerminism_) July 4, 2021
Domingo de echar to el día pa que me salga esto. #GuiltyGear #GGST_ZAVoy a la ducha de cabeza, a ver mañana qué tal el segundo día con Zatornino 🖤👥 pic.twitter.com/bYvCTgEOcH— Acha (@Acha_soulo) July 4, 2021