#GGST_CH i'll give 20 bucks to the first chipp player who does this in tournament #PS4sharehttps://t.co/zoVVLjh8Eh pic.twitter.com/xWNqYJYRw8— Dogzea@GGST_CH (@DogzeaNY) June 20, 2021
#PS5Share, #GuiltyGearStrive #GGST_CH Wakeup DP will lead to mixups. Now if only wakeup DP was consistent. Lol pic.twitter.com/0FFFmwda7W— Ultimate_EDGE (@Ultimate_EDGE) June 20, 2021
This is an easy combo for Chipp players to use to break the wall from midscreen. I was also looking for a good use of Blue Roman Cancel as I figure it could help a lot with my punish game, so I found this combo at a perfect time.
I have more combos that I would be more than happy to share with everyone if you'd like that. : )
#ZanuffianStrong
#GGST_CH a high 2HS counter confirm into whiff 236S. Easy to confirm into when you autopilot corner rekka pressure pic.twitter.com/3nuTAMuJLn— Jamien (@oklimbo) June 20, 2021
safejump sameside/cross-up mixup (can be made faster iirc). Same side seems to get beat by super freeze #GGST_CH. pic.twitter.com/RUwSOScLH8— Strawberry Spiegel (@TsuyuPnw) June 20, 2021
Here is an example of ending with 5K > IAD j.HS safe jump and a very easy 2HS CH wall-run combo that I think is also universal #GGST_CH pic.twitter.com/wffdcavumg— Connor Whytock (@ConnorWhytock) June 20, 2021
Was messing around trying to apply post-5H OTG routes into my corner combos and thought this was pretty good. 247 damage meterless #GGST_CH pic.twitter.com/KH1WRJfMFB— Connor Whytock (@ConnorWhytock) June 20, 2021
Hey @SARVETS, if you are just trying to get into super off Tiger Knee 236P, you can do it like this. 5P-5P also works and is even easier due to being 3F. You can get a bit more damage, but this variant is reliable.#GGST_CH #GuiltyGearStrive pic.twitter.com/uona502y9x— tragic (@fightelement) June 20, 2021