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tragic on Twitter
tragic on Twitter
Chipp's 6P will beat Sol fS assuming you can make the read (which can be sometimes risky). Meter options are much better since you can always bring them to the wall for a break.#GGST_CH #GuiltyGearStrive pic.twitter.com/foD4MHCZjp— tragic (@fightelement) June 21, 2021
mario050987·twitter.com·
tragic on Twitter
SSF on Twitter
SSF on Twitter
Instead of dash PRC toward the opponent after P alpha blade, you can dash PRC up and get more damage. Side note: I feel like there possibly could be some hidden mix since you get an air backdash instead of a regular air dash. However, I haven't labbed that out. #GGST #GGST_CH pic.twitter.com/eMLy6GGrdM— SSF (@AdnanSa28951489) June 21, 2021
mario050987·twitter.com·
SSF on Twitter
ya boi seigi on Twitter
ya boi seigi on Twitter
j.2k is really really good.j.2k 2k 2d 236s236s leads to a wall break really quickly from midscreen - I'm bad and people can optimize this I'm sure - gimme tips?#GGST_CH #GuiltyGearStrive #GGST #Perfect pic.twitter.com/opCmQvQAKA— ya boi seigi (@coastpilot) June 20, 2021
mario050987·twitter.com·
ya boi seigi on Twitter
Pengie4644 on Twitter
Pengie4644 on Twitter
After watching SKD's FDC video i messed around for a bit with it with Chipp and this looks pretty fucked up tbh. The hardest part is probably setting up the right spacing for it, but if you can swing that this looks pretty much impossible to see. #GGST_CH pic.twitter.com/O0ov4qpkSb— Pengie4644 (@Pengie4644) June 20, 2021
mario050987·twitter.com·
Pengie4644 on Twitter