Character Matchups

Character Matchups

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【GGST】新ドライン確定状況&暗転返しまとめ とにかくヘヴィモブセメタリーを叩き込みたい…!! 【ソル】
【GGST】新ドライン確定状況&暗転返しまとめ とにかくヘヴィモブセメタリーを叩き込みたい…!! 【ソル】
【詳細はブログ記事を参照】⇒http://www.fgtcmccard.work/archives/35304321.html 【※訂正】 イノの【限界フォルテッシモ】(6:14)ですが、1段目ガード後にかなり遅らせて出すと 衝撃波部分をアーマーで受け止める事で突進がノックバックしてドラインが確定するようです 検証が足りませんでした、御無礼 せっかくのカッコイイ演出なのに、βテスト中に打撃技から投げ技に仕様が変わってコンボに組み込めないようになってしまい 暗転返しで使うコトが大半になりそうなので、覚醒必殺技への確定状況をまとめました 実用性的には弱いのか、実戦では殆ど見ませんが 相手の覚醒ぶっぱに対しては決まる瞬間も多いかも……?? #GGST #ギルティギアストライヴ #ヘヴィモブセメタリー
mario050987·youtube.com·
【GGST】新ドライン確定状況&暗転返しまとめ とにかくヘヴィモブセメタリーを叩き込みたい…!! 【ソル】
Nitos on Twitter
Nitos on Twitter
today I learned, don't let Millia get away with fake set ups, murder them for it. #GGST_AX pic.twitter.com/itVTUZ1DEK— Nitos (@Nitos_n) June 15, 2021
mario050987·twitter.com·
Nitos on Twitter
Nitos on Twitter
Nitos on Twitter
today I learned, don't let Millia get away with fake set ups, murder them for it. #GGST_AX pic.twitter.com/itVTUZ1DEK— Nitos (@Nitos_n) June 15, 2021
mario050987·twitter.com·
Nitos on Twitter
Nitos on Twitter
Nitos on Twitter
super invul can go thru timestop kinda obvious when you think about it, but yeah #GGST_AX pic.twitter.com/n0OAJ5CoPq— Nitos (@Nitos_n) June 15, 2021
mario050987·twitter.com·
Nitos on Twitter
Jesalina 2H Into Heaven on Twitter
Jesalina 2H Into Heaven on Twitter
So @claytonsomedude showed how crouch block pushback is weaker than standing block, which can ruin/make diff setups. pic.twitter.com/Q9KfXo0CZy— Jesalina 2H Into Heaven (@Jesalina11) June 16, 2021
mario050987·twitter.com·
Jesalina 2H Into Heaven on Twitter
Giovanna vs Ky tech into safe jump [GGST]
Giovanna vs Ky tech into safe jump [GGST]
Most characters can blow up foudre arc with 6p, unfortunately giovanna's 6p comes out on frame 13 so you just get nuked. Dp and 5k fix that problem. I prefer 5k for the ease of this setup. dp punishes will likely be the better option in the future but for now I like this. Giovanna safe jump explanation and examples by GGL Official: https://www.youtube.com/watch?v=uLloAwZIOSk Fuck Foudre Arc All my homies hate Foudre Arc
mario050987·youtu.be·
Giovanna vs Ky tech into safe jump [GGST]
Giovanna vs Ky tech into safe jump [GGST]
Giovanna vs Ky tech into safe jump [GGST]
Most characters can blow up foudre arc with 6p, unfortunately giovanna's 6p comes out on frame 13 so you just get nuked. Dp and 5k fix that problem. I prefer 5k for the ease of this setup. dp punishes will likely be the better option in the future but for now I like this. Giovanna safe jump explanation and examples by GGL Official: https://www.youtube.com/watch?v=uLloAwZIOSk Fuck Foudre Arc All my homies hate Foudre Arc
mario050987·youtu.be·
Giovanna vs Ky tech into safe jump [GGST]
Boomano on Twitter
Boomano on Twitter
A way to punish Nago's high-blood 5H zoning with Sol if you have tension and Nago does not.HMC can safely be OSed if you buffer the input fast enough after 6P (see beginning of vid). Afaik, there is no way for Nago to escape without meter. #GGST #GGST_SO pic.twitter.com/GLa4CmhIh6— Boomano (@went2fafufoof) June 15, 2021
mario050987·twitter.com·
Boomano on Twitter
Salem on Twitter
Salem on Twitter
If you super jump you can punish Chipps Alpha Blade. SJ makes your charcter face the opponent #ggst_in #PS4share pic.twitter.com/FlpDb3k3dT— Salem (@SalemFights) June 15, 2021
mario050987·twitter.com·
Salem on Twitter
Salem on Twitter
Salem on Twitter
If you super jump you can punish Chipps Alpha Blade. SJ makes your charcter face the opponent #ggst_in #PS4share pic.twitter.com/FlpDb3k3dT— Salem (@SalemFights) June 15, 2021
mario050987·twitter.com·
Salem on Twitter
Boomano on Twitter
Boomano on Twitter
A way to punish Nago's high-blood 5H zoning with Sol if you have tension and Nago does not.HMC can safely be OSed if you buffer the input fast enough after 6P (see beginning of vid). Afaik, there is no way for Nago to escape without meter. #GGST #GGST_SO pic.twitter.com/GLa4CmhIh6— Boomano (@went2fafufoof) June 15, 2021
mario050987·twitter.com·
Boomano on Twitter
Plastic Macaroni on Twitter
Plastic Macaroni on Twitter
Probably useful practice vs Giovanna, you can 6P her drill and flip on reaction. Make sure your recording with Hs/214K is a frametrap and not a true blockstring to keep you from mashing.#GGST pic.twitter.com/PTz9tZvOam— Plastic Macaroni (@PlasticMac09) June 15, 2021
mario050987·twitter.com·
Plastic Macaroni on Twitter
Salem on Twitter
Salem on Twitter
If you super jump you can punish Chipps Alpha Blade. SJ makes your charcter face the opponent #ggst_in #PS4share pic.twitter.com/FlpDb3k3dT— Salem (@SalemFights) June 15, 2021
mario050987·twitter.com·
Salem on Twitter
Alioune on Twitter
Alioune on Twitter
#ggst_mi after looking at the hitboxes , this button is key to this matcup #PS4sharehttps://t.co/o10pOjEGlk pic.twitter.com/VBBvQxpgvR— Alioune (@Alioune85) June 15, 2021
mario050987·twitter.com·
Alioune on Twitter
Loekkson on Twitter
Loekkson on Twitter
may S and H dolphin, ky stun dipper (1) and giovanna spiral arrow have proximity based hitbox activation, which means they won't be active until they are within some certain distance.Haircar does not seem to be proximity based.#GGST pic.twitter.com/XNoZYg8rc0— Loekkson (@Loekkson) June 15, 2021
mario050987·twitter.com·
Loekkson on Twitter
ヒノ | Hino on Twitter
ヒノ | Hino on Twitter
ファウストの捏和混練対策やってることは見てから溜めなしNVのみRCされなければ避けつつリターンとれるはず上からくる場合は位置を見てコンボかぶっきらで位置入れ替えがよさそう#GGST #GGST_SO pic.twitter.com/13Sc8vzzgo— ヒノ | Hino (@oimo555go) June 15, 2021
mario050987·twitter.com·
ヒノ | Hino on Twitter