Character Matchups

Character Matchups

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AlterNowa @Celestial Floor on Twitter
AlterNowa @Celestial Floor on Twitter
after noticing my buttons don't come out against chipp, i decided to run some tests, air blocked beta blade has so much hitstun that you can't press a button even after you touch the ground #GGST_MI pic.twitter.com/GnEpQ01vd7— AlterNowa @Celestial Floor (@AlterNowa) June 20, 2021
mario050987·twitter.com·
AlterNowa @Celestial Floor on Twitter
Ryan Wilson on Twitter
Ryan Wilson on Twitter
Zatos command grab is the perfect punish for when nago enters blood state #GuiltyGearStrive #GGST_ZA pic.twitter.com/S39jLwZjVr— Ryan Wilson (@WilsonIreland_) June 20, 2021
mario050987·twitter.com·
Ryan Wilson on Twitter
How to survive against May & her crazy Dolphins in Guilty Gear Strive!
How to survive against May & her crazy Dolphins in Guilty Gear Strive!
May and her Dolphins are a problem for many people right now, so in this video I am gonna show you just what the dolphins are capable of, your options in surviving against them, and more! 0:00 - Intro 1:05 - Understand the dolphin 2:57 - Challenge the dolphin 4:44 - The backdash layer 7:20 - Stopping dolphins before they start 10:34 - Maximize your advantage! 13:03 - What if the may is... smart!? 14:26 - One last thing 16:18 - In Closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
How to survive against May & her crazy Dolphins in Guilty Gear Strive!
ケセランパサラン on Twitter
ケセランパサラン on Twitter
#GGST_IN #PS4share何故だろう、頭で理解していても納得がいかないhttps://t.co/tFVF1ReHmq pic.twitter.com/e0C5X3iQxH— ケセランパサラン (@Kseranpasaran) June 20, 2021
mario050987·twitter.com·
ケセランパサラン on Twitter
Yurkey | STALKER ➡️ Play Psychic Force on Twitter
Yurkey | STALKER ➡️ Play Psychic Force on Twitter
Easier meterless punish with 5HS for roughly 50-60 less damage but much more consistent #GGST_AN pic.twitter.com/vtuPHmL30w— Yurkey | STALKER ➡️ Play Psychic Force (@DankInEffect) June 20, 2021
·twitter.com·
Yurkey | STALKER ➡️ Play Psychic Force on Twitter
Brandon Sotomayor on Twitter
Brandon Sotomayor on Twitter
#GGST_AN anji's 2d can low profile gio's trovao 236k #PS4sharehttps://t.co/Y1AbMKPWca pic.twitter.com/gUsvIVltlh— Brandon Sotomayor (@Li_prodigy947) June 17, 2021
·twitter.com·
Brandon Sotomayor on Twitter
Jamien on Twitter
Jamien on Twitter
#GGST_CH Corner c.S > 236K is a frame trap that counter hits Sol's slash DP for an easy meterless wall break pic.twitter.com/7DQRv9vAoo— Jamien (@oklimbo) June 11, 2021
mario050987·twitter.com·
Jamien on Twitter
Jamien on Twitter
Jamien on Twitter
#GGST_CH slight optimization on the ender for more damage from c.S > 236K frame trap pic.twitter.com/d8AtyRRO9Q— Jamien (@oklimbo) June 11, 2021
mario050987·twitter.com·
Jamien on Twitter
Jamien on Twitter
Jamien on Twitter
#GGST_CH Corner 50 Tension wall break route vs Chipp. Useful if c.S > 236K frame trap counter hits beta blade pic.twitter.com/JMJwvQDtrq— Jamien (@oklimbo) June 11, 2021
mario050987·twitter.com·
Jamien on Twitter
マルハ弐號P型 on Twitter
マルハ弐號P型 on Twitter
実戦で決めたい覚醒必殺技を覚醒必殺技で切り返しw 決まればかっこいいっすな!!というか、 いちいちダミーの行動記録しなくても反撃設定で細かく決められるんだねー。 #GGST #ヘッポコゲーマー特訓日記 #PS4share pic.twitter.com/l96V4juvIM— マルハ弐號P型 (@Maruha2_Type_P) June 19, 2021
mario050987·twitter.com·
マルハ弐號P型 on Twitter
ケセランパサラン on Twitter
ケセランパサラン on Twitter
#GGST_IN #PS4share何故だろう、頭で理解していても納得がいかないhttps://t.co/tFVF1ReHmq pic.twitter.com/e0C5X3iQxH— ケセランパサラン (@Kseranpasaran) June 20, 2021
mario050987·twitter.com·
ケセランパサラン on Twitter
マルハ弐號P型 on Twitter
マルハ弐號P型 on Twitter
実戦で決めたい覚醒必殺技を覚醒必殺技で切り返しw 決まればかっこいいっすな!!というか、 いちいちダミーの行動記録しなくても反撃設定で細かく決められるんだねー。 #GGST #ヘッポコゲーマー特訓日記 #PS4share pic.twitter.com/l96V4juvIM— マルハ弐號P型 (@Maruha2_Type_P) June 19, 2021
mario050987·twitter.com·
マルハ弐號P型 on Twitter
NJK on Twitter
NJK on Twitter
It's a tight window but for Chipp mains, you can beat Ram's 5S round start. My life's 10x better now. #GGST_CH pic.twitter.com/PuhHZPmO8E— NJK (@iNicksK) June 10, 2021
mario050987·twitter.com·
NJK on Twitter
Loekkson on Twitter
Loekkson on Twitter
Seems like you can cancel May P and K ball with really any normal, and it will also extend the duration of active frames for whatever move you did. You can also special cancel the ball cancel.#GGST pic.twitter.com/ldaMwza9sS— Loekkson (@Loekkson) June 19, 2021
mario050987·twitter.com·
Loekkson on Twitter
Punish Gunflame blockstrings (see description) | Guilty Gear Strive
Punish Gunflame blockstrings (see description) | Guilty Gear Strive
Punishing Gunflame in Sol's blockstrings can be tricky for two reasons: it is spacing dependent, and the timing can be strict. Additionally, some ranges might require you to either micro walk or utilize Faultless Defense in order to get into the appropriate range to punish. Ride the Lightning essentially always works, so long as you aren't so far away as to collide with the Gunflame. There are two primary methods for punishing Gunflame strings: HVT (Heavy Vapor Thrust), and jumping over the Gunflame into a combo. While I believe HVT is more consistent and requires less nuance (some ranges require a micro walk), it comes at the expense of dealing less damage. Here are timestamps for each clip and the meaning behind them: 0:00 - Real match application 0:09 - Sol string 1, HVT punish 0:15 - Sol string 2, HVT punish 0:21 - Sol string 1, Ride the Lightning punish 0:32 - Sol string 1, Faultless Defense jump over punish (FD blocking allows you to jump over the Gunflame. If you FD block the last hit in the string, the additional blockstun caused by Faultless Defense will result in you colliding with Gunflame) 0:38 - Sol string 1, standing block failed HVT punish (In this example, I use standing block to change the spacing between Ky and Sol. For those of you who are unaware, standing block creates more space between the two combatants than crouching block does. This example illustrates how even a minor change in spacing, which could be caused by a number of things, not just standing block, can lead the HVT punish to fail. However, there are ways to circumvent this issue) 0:44 - Sol string 1, standing block micro-walk HVT punish (One solution is to micro-walk briefly before committing to the HVT. To micro-walk, simply walk briefly immediately prior to inputting an HVT. The ability to micro-walk is the reason why I believe HVT is the more consistent punish for Gunflame blockstrings, as micro-walking acts as a sort of blanket solution that can be incorporated at almost any range) 0:50 - Sol string 1, standing block Faultless Defense jump over punish (Alternatively, we can utilize FD blocking as we did in our earlier example. I find this to be less practical, as it requires a large amount of foresight on your part, as well as potentially tipping you opponent off) 0:56 - Sol string 3, failed HVT punish (If Sol skips Far Slash in any of his strings, you are pushed quite far back, similarly to our standing block examples) 1:01 - Sol string 3, jump over punish (I included string 3 because it shows that even when certain ranges disallow an HVT punish without micro-walk, those same ranges can sometimes allow you to jump over the Gunflame without needing to FD block at any point) If you found this insightful, please let me know; it would mean a lot to me. When I initially started fighting Sol, it felt like he was always plus on block, whether that was in the middle of his strings, or when he ended them with Gunflame. Being able to remove Gunflame from Sol's blockstrings can be a fatal blow to many newer Sol players. If HVT punishes are too challenging, I would highly suggest you at least incorporate Ride the Lightning into your punish game. You can safely pump the motion and only press the button if you see the Gunflame come out. I know this information may have been dense, but hopefully you found it useful.
mario050987·youtube.com·
Punish Gunflame blockstrings (see description) | Guilty Gear Strive