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Character Matchups

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Mike Muscles Murphy on Twitter
Mike Muscles Murphy on Twitter
Someone help me figure this. 3 hits allows for cS OTG jc IAD jH safejump vs Leo S DP. 4+ hits makes it not. #GGST_GI pic.twitter.com/26iSR6UMmm— Mike Muscles Murphy (@MusclesMurphy) June 11, 2021
mario050987·twitter.com·
Mike Muscles Murphy on Twitter
Mike Muscles Murphy on Twitter
Mike Muscles Murphy on Twitter
Someone help me figure this. 3 hits allows for cS OTG jc IAD jH safejump vs Leo S DP. 4+ hits makes it not. #GGST_GI pic.twitter.com/26iSR6UMmm— Mike Muscles Murphy (@MusclesMurphy) June 11, 2021
mario050987·twitter.com·
Mike Muscles Murphy on Twitter
コウセイ on Twitter
コウセイ on Twitter
ジオヴァーナ ソルの遠s遠sと遠s立kに対して  昇龍こすってみよう! #ggst_gi #PS4sharehttps://t.co/RcLXCFzggl pic.twitter.com/69lDiltV2h— コウセイ (@kouseikarate8) June 10, 2021
mario050987·twitter.com·
コウセイ on Twitter
SRM White (he doesnt) Bite @ PG DIPSHIT on Twitter
SRM White (he doesnt) Bite @ PG DIPSHIT on Twitter
Idea for safely punishing crossup disc mixup - OS FD and crossup DP/superCouldn't figure a way to make sure I was inputting at perfect reversal timing for both while consistently doing the Millia setup so take with a grain of salt as a concept#ggst #ggst_gi pic.twitter.com/EcH4VFuGZz— SRM White (he doesnt) Bite @ PG DIPSHIT (@AwexWane) June 22, 2021
otakupcgaminghd·twitter.com·
SRM White (he doesnt) Bite @ PG DIPSHIT on Twitter
SRM White (he doesnt) Bite @ PG DIPSHIT on Twitter
SRM White (he doesnt) Bite @ PG DIPSHIT on Twitter
Idea for safely punishing crossup disc mixup - OS FD and crossup DP/superCouldn't figure a way to make sure I was inputting at perfect reversal timing for both while consistently doing the Millia setup so take with a grain of salt as a concept#ggst #ggst_gi pic.twitter.com/EcH4VFuGZz— SRM White (he doesnt) Bite @ PG DIPSHIT (@AwexWane) June 22, 2021
otakupcgaminghd·twitter.com·
SRM White (he doesnt) Bite @ PG DIPSHIT on Twitter
kubo on Twitter
kubo on Twitter
#PS5Share, #GUILTYGEARSTRIVE そのうちこういう確定取るようになるんかな pic.twitter.com/UDFBHMYbjR— kubo (@kubo0055) June 9, 2021
mario050987·twitter.com·
kubo on Twitter
kubo on Twitter
kubo on Twitter
#PS5Share, #GUILTYGEARSTRIVE そのうちこういう確定取るようになるんかな pic.twitter.com/UDFBHMYbjR— kubo (@kubo0055) June 9, 2021
mario050987·twitter.com·
kubo on Twitter
Lox@FF14HADES on Twitter
Lox@FF14HADES on Twitter
ジオヴァーナ 5P5P空中ヒット時のコンボをいくつかジオヴァーナの上位プレイヤー見てると5Pの使い方が上手い5P*3にするとコンボの幅が一気に少なくなるので5P*2以内でしっかり判断できるとワンステップアップした気分になれる地上ヒット時は2Pと同様#GGST_GI pic.twitter.com/Lkesvay3bU— Lox@FF14HADES (@lox_monooki) July 12, 2021
mario050987·twitter.com·
Lox@FF14HADES on Twitter
Dicey on Twitter
Dicey on Twitter
Trading with Chipp's j.2K with 2H might be the best way to stop it #GGST_GI #GGST_GIO #GGST pic.twitter.com/WRHpFKvthk— Dicey (@CasinoDicey) July 12, 2021
mario050987·twitter.com·
Dicey on Twitter
Dicey on Twitter
Dicey on Twitter
Trading with Chipp's j.2K with 2H might be the best way to stop it #GGST_GI #GGST_GIO #GGST pic.twitter.com/WRHpFKvthk— Dicey (@CasinoDicey) July 12, 2021
mario050987·twitter.com·
Dicey on Twitter
Dicey on Twitter
Dicey on Twitter
Gio 2K stops Chipp from doing a lot of things round start. In the case of alpha blade it give you the chance to see what he is doing.Chipp is set to do (in order):1. 2S2. 5S3. Alpha Blade(Horizontal)4. 6P5. Alpha Blade(Diagonal)#GGST_GI #GGST #GGST_GIO pic.twitter.com/Shc3q5fbun— Dicey (@CasinoDicey) July 12, 2021
mario050987·twitter.com·
Dicey on Twitter
Dicey on Twitter
Dicey on Twitter
Gio 2K stops Chipp from doing a lot of things round start. In the case of alpha blade it give you the chance to see what he is doing.Chipp is set to do (in order):1. 2S2. 5S3. Alpha Blade(Horizontal)4. 6P5. Alpha Blade(Diagonal)#GGST_GI #GGST #GGST_GIO pic.twitter.com/Shc3q5fbun— Dicey (@CasinoDicey) July 12, 2021
mario050987·twitter.com·
Dicey on Twitter
GGST: Prevent 100% Meter Reversal Super Situations!
GGST: Prevent 100% Meter Reversal Super Situations!

🎮 GGST: Prevent 100% Meter Reversal Super Situations

Creator: Hotashi Core Focus: Shutting down reversal super → RC pressure situations

1️⃣ Full Summary (Concepts, Examples, Lessons)

This video explains a critical but underused defensive counter in Guilty Gear Strive: supering back immediately after blocking or baiting an opponent’s reversal super, when both players have meter.

Many players successfully bait a reversal super, but then allow the opponent to Roman Cancel (RC) afterward, letting them stay safe, regain momentum, or continue pressure. This negates the reward of baiting the super and can swing rounds unfairly.

Key insight: If the opponent performs a reversal super and you have 50 meter, you can input your own super during their super animation, and it will come out on frame 1 after their super ends. This prevents them from RC’ing, continuing pressure, or escaping punishment.

This is not a tight reversal timing—you don’t need perfect execution. You simply buffer the super during the animation.

Why this matters:

Removes their ability to RC

Prevents meter-based comebacks

Can outright end the round

Is consistent, reliable, and tournament-viable

Is explained in Mission Mode but widely ignored

Hotashi emphasizes this as essential for consistent wins, especially for:

Tournament players

Floor climbing

Celestial ranking pushes

2️⃣ Condensed Bullet Points (Quick Review)

Many players bait reversal supers but get RC’d afterward

If you have 50 meter, super back immediately

Input super during opponent’s super animation

Your super activates frame 1 after theirs ends

No strict reversal timing required

Prevents RC, burst usage, and pressure resets

Great for closing rounds and denying comebacks

Underused despite being taught in Mission Mode

3️⃣ Chunked Breakdown Chunk 1: The Common Problem

Players bait reversal supers but still lose momentum when the opponent RCs afterward.

Chunk 2: The Counter Solution

If you have 50 meter, input your own super during the opponent’s super animation.

Chunk 3: Why It Works

Your super activates frame 1 after their super ends, stopping RC and pressure continuation.

Chunk 4: Competitive Importance

This shuts down comeback mechanics and helps secure round wins at higher levels.

4️⃣ Comprehension Questions Chunk 1 Questions

Q: Why is baiting a reversal super sometimes not enough? A: Because the opponent can RC afterward and resume pressure or escape punishment.

Chunk 2 Questions

Q: When should you input your super? A: During the opponent’s super animation.

Chunk 3 Questions

Q: Do you need strict reversal timing? A: No—buffering during the animation is enough.

Chunk 4 Questions

Q: Why is this technique important for competitive play? A: It denies meter-based comebacks and helps close rounds consistently.

5️⃣ Action Steps (In-Game + Real-Life Application) In-Game (GGST)

Practice buffering super during enemy super animations in Training Mode

Drill common reversal super situations for your character

Actively track opponent meter + your meter

Treat reversal super bait → super punish as default behavior

Mental / Personal Development Parallel

Don’t stop at “good enough” wins—fully deny counterplay

When you create advantage, close decisively

Anticipate the opponent’s “last resource” and remove it

6️⃣ Super-Summary (Under 1 Page)

If you bait a reversal super in Guilty Gear Strive and have 50 meter, you should immediately super back during the opponent’s super animation. Your super will activate frame 1 after theirs ends, preventing them from Roman Canceling, escaping, or continuing pressure. This technique is easy to execute, underused, and critical for closing rounds, denying comebacks, and winning consistently—especially in tournaments and high-level play.

7️⃣ Optional 3-Day Spaced Review Plan

Day 1:

Rewatch the clip

Practice buffering super during enemy super animations

Day 2:

Apply it in real matches

Focus on meter awareness before knockdowns

Day 3:

Review replays

Note missed opportunities where this would’ve ended the round

mario050987·youtube.com·
GGST: Prevent 100% Meter Reversal Super Situations!